Gaming4Ed
Using game play & development to educate
Using game play & development to educate
Oct 18th
Predictable traits of the adult learner, such as attitude, allow us to build a Theory of the Adult Learner. The adult learner wants:
Learning Practices of the Adult Learner (guiding principles)
Strategies (in the “work-setting”) for the Adult Learner
Fogarty, R. and Pete, B. (2004). The adult learner: some things we know. Corwin Press: Thousand Oaks, California.
Jun 9th
Walden University Assignment – Course 6715: Week 6 Discussion
One of the main benefits of integrating games into the curriculum is that it brings a tool into the classroom in which students are familiar with and enjoy using. Gee (2005) mentions many benefits of GAME PLAY in education, such as students having to follow a set of rules, analyze their options, make decisions, perform tasks, and evaluate the results on whether their decision produced the desired outcome or not. Games also encourage pattern identification, exploration, and provide a reinforced scaffolding approach to learning; taking what they know and have learned and connecting this with new information being introduced. The most interesting insight Gee (2005) spoke about was “just-in-time” and “on demand” learning. Understandably, for any of us, when we have made clear connections, we become open and ready for new information. All students learn at their own speed, and when they reach an intellectual milestone, only then are they able to truly receive new information, process it, and apply it to demonstrate learning. This method of learning focuses on the individual student; actively encouraging them to grasp concepts in a non-threatening manner, then motivating them to move forward as soon as THEY are ready. This creates a more meaningful learning experience that ensures learning is taking place.
GAME DEVELOPMENT has all of the benefits of game play however, it has additional benefits. Creating games focuses on the student as the teacher and teacher as the facilitator, guide or resource. As the teacher, students have a better opportunity to master content because they must first collect, organize, analyze and interpret information; then plan, apply and creatively explain the concept to demonstrate understanding; and finally create a mini-game based on their own understanding of the content which in turn, teaches that concept to someone else; the game player (Overbaugh & Schultz, n.d.), (Prensky, 2008). This process can help students build self-efficacy as they are given more control over their learning, are able to create something that has value to them and their peers, and are recognized and rewarded for their unique ideas and creativity (Prensky, 2008). Other benefits include soft skill building in peer-to-peer and peer-to-teacher communication, collaboration and cooperation.
Challenges to bringing game play and development into the classroom is (1) obtaining buy-in from the administration and parents as the perception society has on games revolves around them either being “a waste of time” or “a negative influence on our youth;” as well as (2) securing resources and support. In addition, (3) other teachers may oppose adopting this method, as Prensky explains (2008) because they have been taught to be, and are most comfortable with being, the authority on information acquisition. Many teachers are afraid to try something out of the realm of their knowledge and experience because they believe they must have all of the answers for their students. However, with educational strategies today focusing on student-centered learning, so should professional development training. Teachers need to be trained on how to assist student growth by working along-side them, guiding them when needed, and learning along with students.
I do believe in using game play and development as learning tools in the classroom. However, the games students play in the classroom need to be evaluated for content and learning goals to ensure their effectiveness. Game development offers higher pedagogical application, engages and motivates students to be active participants in their learning (as games are a regular part of today’s society), and encourages students to take responsibility for their learning. Using game development in my classroom proved to be as much of an enlightening experience for me as it was for my students. My classroom was filled with active and focused energy. Students were excited to find I did not have all of the answers, yet I would work along side them to research or explore a solution. It became a competition to them to be the first to find the answer. When they did, I would take a moment to stop the class, have the student share what they had discovered, then let the student demonstrate/teach me (and other students interested) how to solve the problem presented. I would then have the student create the single-action/event in the game software and upload it to our library resource with their name next to it. When other students needed to know how to perform that action/event, they would download and open the file, then review how the action/event was applied to reverse engineer the action/event for their game.
Shanna Falgoust
References:
Gee, J. P. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85(2), 33–37.
Overbaugh, R. C., & Schultz, L. (n.d.). Bloom’s Taxonomy. Old Dominion University. Retrieved June 8, 2011, from http://www.odu.edu/educ/roverbau/Bloom/blooms_taxonomy.htm
Prensky, M. (2008). Students as designers and creators of educational computer games: Who else? The British Journal of Educational Technology, 39(6), 1004–1019.
May 29th
Walden University Assignment – Course 6715: Week 4 Application
May 24th
I am by far, the last person you would want to ask about coding…but, on the rare occasion I can even surprise myself with what I can figure out if I keep at it long enough!
The Issue: I am creating a course for a client and they are using icons that let the end-user know there is additional text to read or audio to play. Because these are icons, I needed to create a button from this image that would play the audio on the first click, and then stop the audio on the second click. I am sure there are easier ways to do this with actionscripting, but again, I am not a code guru, so here is the solution I came up with.
My solution:

This is how the Timeline for Scene 1 should look—>>>
Apr 24th
Walden University Assignment – Course 6714: Week 8 Reflection
Technology integration adjustments I can immediately implement into my instructional practice, as a result of what I have learned through this course, is to establish an online presence for my classroom. Through a website or wiki, I can keep students and parents informed regarding current activities and upcoming assessments, as well as provide a “library” of multiple instructional and learning resources for students to utilize as needed. When I get ready to present a new unit, I can review my current materials and add or create additional materials to meet the auditory, visual and kinesthetic learning style preferences of my students. Involving the students, I can incorporate time for exploring concepts. They can share their findings with the class, the class can decide which links would be most helpful and informative, and then the resource links can be added to the unit library. Not only does this solution promote the building of a classroom learning community, this tool also offers continued variation of instructional and learning materials (Laureate Education, 2009).
Another tool I am excited to use in my classroom is The Birmingham Grid for Learning online survey that identifies which of the eight intelligences people favor most (Birmingham City Council, 2002). As a way to break the ice and allow me to get to know my students at the beginning of each school year, in addition to encouraging students to open up and get to know their fellow classmates, I can have students take this survey, assess themselves, and create a “Who I Am” document or presentation. I would first have to emphasize the importance of our own unique interests and talents with a fun “hook” activity before I allow them to take the survey and begin their self exploration.
Adding to the immediate adjustment of my instructional practice, would be to encourage my students to use the technology available in our classroom computer lab to create their “Who I Am” product illustrating their most prominent learning intelligence(s) and preferred learning style. Since once of the main motives is to break the ice and get to know their peers, students can choose to collaborate with their classmates to gain ideas and explore available technology.
References:
Birmingham City Council. (2002). Multiple intelligences: secondary. Birmingham Grid for Learning. Retrieved March 13, 2011, from http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks3/ict/multiple_int/index.htm
Laureate Education, Inc. (Producer). (2009). EDUC 6714I-2 Reaching and engaging all learners through technology. [DVD]. What is differentiated instruction? Drs. Carol Ann Tomlinson, Grace Smith, and Stephanie Throne.
Apr 23rd
I recently attended a TxDLA (Texas Distance Learning Association) session on Games Factory 2 called, Game Design in Your Pajamas by Pamela Dooley, and wanted to share, briefly, my opinion on TGF2 vs. GM8.1.
Please understand, these are facts from the software maker’s websites, as well as my opinions based on my experience (GM8.1), observations (TGF2 & GM8.1) and discussions (TGF2 & GM8.1). The TxDLA conference sessions I attended were only 50 minutes long, and not hands-on. Ms. Pamela Dooley did an exceptional job putting together a cohesive and successful DL game development curriculum using TGF2, in which I gained valuable knowledge regarding the software, best practices and course sequencing.
If you have opinions on these two pieces of software, or thoughtful/constructive comments on what I have posted, please share them as this can help others decide which software would be best for their students.
Mar 30th
Walden University Assignment – Course 6714: Week 5 Discussion
Direct URL: http://voicethread.com/share/1895901/
Mar 28th
How do we meet the needs of our students in a technology-rich world?
Mar 16th
This virus looks like a real antivirus program, namely Total XP Security. It blocks all or many of your antivirus and internet applications from running properly, or running at all. Before you begin, understand, I AM NOT an expert, especially when it comes to the REGISTRY KEYS. Be very careful when making any edits in the registry as this will mess up your computer. If you do not feel comfortable performing the Registry edits below, PLEASE seek an expert!
Some names it could show up as:
rqo.exe
2gN8deTMs.exe
a62a.exe
i8xE577Kdj65.exe
YqP852V.exe
mshta.exe
(random digits).exe