Using the GAME Plan Process with Students
Walden University – Course 6713: Week 7 Application, Part I
A NETS-S technology standard that I can incorporate into a lesson, using the GAME plan process, falls under the heading of Creativity and Innovation.
NETS-S standard 1D, the Goal of the GAME plan, states that students will identify technology trends and forecast possibilities (ISTE, 2007). The Action students will take is to research current technology trends, choose one, then blog about why they feel it is considered a trend and forecast the possible evolution of this technology trend in the future.
Students will Monitor their progress by continuing to blog about any new research they may find. In addition, they will blog about interviews they conduct regarding the use of this trend and any other technology or concept that might contribute to the possible evolution of this trend.
Students will Evaluate their own progress by later using this data and synthesize their thoughts to give a projection on the feasibility of their prediction. In addition, students will evaluate each other by posting their thoughts to 3 of their peers’ blogs regarding the projections made on future trends.
Resources:
International Society for Technology in Education. (2008). NETS for teachers 2008. Retrieved January 13, 2011, from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx
I really like the idea of the students searching for the new technology. WIth the blogs do they have to include a link to the new technology so the other students can see it? Does the technology have to be school related?
Jonas
Jonas,
Yes, i think including links to the additional technologies would be helpful for me to evaluate their thought process, and for their peers to understand where they are coming from. For instance cell phones. Cell phone were only used to make calls. Next, we gained the ability to text or “chat” short messages, surf the Web, play games, play music and movies, and now we can even download and work on files to an extent. So, it’s basically about looking at the current and emerging technologies and “imagine” how these might influence the evolution of the current technology tools we use in our every day lives. Then, have the students think about the impact their idea will have on society; benefits and possible down falls.
Shanna
Shanna,
I was wondering how the students choose the technology to focus us. Will you give them a guiding question? Such as research a technology that will have global significance in ten years. I think it is great that your students will research technologies, but I think you’ll need to link it to a criteria or area of the curriculum to be more focused.
Andy
Andy,
We would probably have a class discussion about communication technologies we use in our every day lives; brainstorming some of these to make a list on the board. From this list, students can choose one or more of these technologies to research. Thank you for the suggestion!
Shanna
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