Using the GAME Plan Process with Students
Walden University – Course 6713: Week 7 Application, Part I
A NETS-S technology standard that I can incorporate into a lesson, using the GAME plan process, falls under the heading of Creativity and Innovation.
NETS-S standard 1D, the Goal of the GAME plan, states that students will identify technology trends and forecast possibilities (ISTE, 2007). The Action students will take is to research current technology trends, choose one, then blog about why they feel it is considered a trend and forecast the possible evolution of this technology trend in the future.
Students will Monitor their progress by continuing to blog about any new research they may find. In addition, they will blog about interviews they conduct regarding the use of this trend and any other technology or concept that might contribute to the possible evolution of this trend.
Students will Evaluate their own progress by later using this data and synthesize their thoughts to give a projection on the feasibility of their prediction. In addition, students will evaluate each other by posting their thoughts to 3 of their peers’ blogs regarding the projections made on future trends.
International Society for Technology in Education. (2008). NETS for teachers 2008. Retrieved January 13, 2011, from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx