Posts tagged playing games to learn
Cooperative Learning Strategy and Social Learning Theory
143Walden University – Course 6711: Week 5 Application
Social learning theory is a theory that suggests learning is constructed through interactions with people or the environment. The cooperative learning strategy follows this theory because it’s objective is to put students in small groups and have them work together to construct meaning from new information (Hubble, Kuhn & Malenoski, 2007).
There are three types of groups that can be formed under this strategy; informal, formal and base groups (Hubble, Kuhn & Malenoski, 2007). Informal groups are usually small 2-3 person groups created on the spur of the moment in order to quickly discuss (no more than a few minutes) and come up with an opinion or to make a decision on an idea or concept. Formal groups are formed for short-term periods; typically during a specified assignment. This group encourages positive social interactions, solicits contributions from every member of the group, and requires a more detailed product or elaborate resolution. Base groups are generally assembled as a means for long-term support throughout a school semester or year. This type of group promotes positive relationship building while providing a “buddy-system” to help check class work and complete daily tasks.
Technology acts a valuable tool to help facilitate group activities, organize tasks for and information obtained in groups, and foster communication among group members and/or other groups. One example that demonstrates technology as a facilitation and communication tool, as described in Using Technology in Classroom Instruction that Works, is web-enabled multiplayer simulation games (Hubble, Kuhn & Malenoski, 2007). Students play this type of game over the Internet with their peers; reinforcing peer-to-peer interaction. Teachers can choose games that simulate environments, situations and/or challenges related to content being covered for supplemental learning. While students are playing the game, they are propelled to communicate and actively process information in order to overcome challenges and meet objectives.
The cooperative learning strategy as a player in the social learning theory is an effective classroom resource that, when used in conjunction with technology, will resolutely engage students and enrich their learning!
References
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD