21st Century Learning
Walden University Assignment – Course 6715: Week 4 Application
I recently attended a TxDLA (Texas Distance Learning Association) session on Games Factory 2 called, Game Design in Your Pajamas by Pamela Dooley, and wanted to share, briefly, my opinion on TGF2 vs. GM8.1.
- Both can be downloaded from the Web and used for FREE
— TGF2: to create an .exe (executable file) you must have full version
+ GM8.1: an .exe file can be create from the Lite or Pro version
- Both programs are fairly affordable:
— TGF2 = $59
+ GM8.1 = $25 (changing to $40 June 1, 2011)
- Both incorporate a graphical user interface for programming
+ GM8.1: programming interface is more simplistic and organized in an
easy-to-understand, logical manner than that of TGF2 (*opinion1*)
- Both contain an internal graphics library with minor editing features, simple animated graphics, as well as allows you to upload your own graphics
+ TGF2 has much higher quality graphics available in its internal library
- TGF2 sells a converter to change your program executable files into flash/SWF files for posting and playing finished games on the Web (TGF2 + Converter = $123.37); GM8.1 does not
- GM8.1 is a flexible interface that allows users to program visually only, or add additional functionality through GML code-based programming when they are ready to move to the next level; TGF2 does not have coding capabilities
Please understand, these are facts from the software maker’s websites, as well as my opinions based on my experience (GM8.1), observations (TGF2 & GM8.1) and discussions (TGF2 & GM8.1). The TxDLA conference sessions I attended were only 50 minutes long, and not hands-on. Ms. Pamela Dooley did an exceptional job putting together a cohesive and successful DL game development curriculum using TGF2, in which I gained valuable knowledge regarding the software, best practices and course sequencing.
If you have opinions on these two pieces of software, or thoughtful/constructive comments on what I have posted, please share them as this can help others decide which software would be best for their students.
How do we meet the needs of our students in a technology-rich world?